Introduction
What do I think of when I see an RPG? The usual hallmarks of the genre: grinding levels by spamming attacks, a complex story, expansive overworlds, random encounters, and about 60 hours of gameplay to complete the story. Little Town Hero (LTH) takes these traditional elements of an RPG and turns them on their head. This game does not feature a traditional leveling system or party of characters, its story is straightforward and takes place inside of a small town, enemy encounters are meaningful and diverse, and it can be completed in 15-20 hours.
What Is It About?
This departure from the traditional RPG formula is what captivated me about this game back when it was announced simply as “Town.” The idea of a role-playing game taking place in a single town seemed revolutionary, and I immediately wondered how a story worthy of this genre could play out in such a small setting. LTH follows a boy, Axe, and his friends as they wonder what lies beyond the gates of their town. You see, Axe has not been able to leave his town because of the monsters that dwell outside of it. He is not anxious to leave his town, but is simply curious what else he can experience. While working in the mines one day, he comes across a mysterious and powerful stone that is able to defeat monsters. Following this chance encounter, Axe attempts to prove his ability to go beyond the gates of his hometown by protecting it from invaders. The storyline is not overly complex, but the character designs are fun, and their personalities keep the game and story progressing smoothly.
How Does It Play?
While the story may not be gripping, what makes LTH worthwhile is its immersive and innovative battles. Several different systems are incorporated into fighting: power levels that increase as the fight progresses and allow you to use more powerful attacks, support characters with helpful buffs, and movement across a board after each turn. These concepts are layered in nicely as the game progresses and do not overwhelm you from the start. Each of the first few encounters serves as a teaching moment to introduce new battle mechanics. These encounters clearly spell out the benefit of each mechanic, but allow the player to uncover how to utilize it to secure a quick victory.