Monday, October 7, 2019

Dark Souls Review - Dragonflame323

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An exceedingly difficult, albeit mostly fair game.  Dark Souls is a 3D action adventure (with light RPG elements) game where you play as a "Chosen Undead" knight, able to wield a variety of weapons and sorceries as you explore segmented areas that open up in a myriad of ways and link up to each other, reminiscent of a 3D Metroidvania in that sense.  Excels at world building, implicit lore that is not outwardly expressed to the player except for a grand cutscene at the beginning that sets the stage.  Tons of epic boss fights with some notable spikes in difficulty around midgame then ends fairly.  Easy to get lost, so exploration and thoughtful observation/interpretation of item descriptions as a means to distill guidance is generally advised.  Some trial and error in world traversal may be required but never noticeably dampens the experience except for one specific area.  The worst part about this game are a few tedious sequences of losing out to boss fights and then respawning at a bonfire that is far enough away that makes the commute a pain, but you can generally avoid enemy mobs pretty easily in this game.

Dragon Score: 9.5/10 (I loved this game)
Time to Beat: Including all optional areas and DLC, it took me about 90 hours.  Expect around 60-80 for the main game

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